There is actual writing and the animatronics appear to have real character, particularly the brand new ones, Circus Baby and Bellora. That is definitely a possibility with Sister Location, but everything seems far more straightforward than before. Cawthon may occasionally confirm certain things but he has been content to let people put the story together on their own and draw their own conclusions. Five Nights at Freddy's has always been known for its lore, but most of the lore is actually created by fans. The main draw of Sister Location is the story. Fortunately (?) a different voice, the voice of one of the animatronics, will give you more proper advice, though her motivations seem less trustworthy. All the while your robot voice companion will give you usually inaccurate instructions. The result feels more like a collection of minigames, but it all is logically explained and for the most part makes sense. Some are simple or are familiar enough you will grasp right away, and others are difficult or hard to understand. There is no one mechanic, but rather many small mechanics you must quickly master. You are not confined to a single room in Sister Location but you must instead navigate through hallways, restore power, and even fix the very animatronics that FNAF has trained you to fear. This is a deception because none of the mechanics are anything like you're used too. A robot voice introduces you to your day to day tasks with dialogue reminiscent of Portal or The Stanley Parable, and you are given a setting which seems familiar. You are given a brief introduction to what is happening and the story of this particular game, then you throw yourself into yet another unpaid and dangerous job that no one would realistically ever work.
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All of the games (except 4) had "voice acting" done by Cawthon itself, but the success of the series has afforded its creator a few trained voice actors. The result, Five Nights at Freddy's: Sister Location, seems entirely new but does that make it good?įive Nights at Freddy's: Sister Location lets you know just how different an experience you're getting out of the gate, with a narrate opening scene the first time you open the game, complete with voice actors. Rather than make another iterative sequel, developer Scott Cawthon chose to try out some entirely new characters in an entirely new setting, with very different mechanics and storytelling techniques.
So, of course, it could never stop at Five Nights at Freddy's 4. It is rare a modern game reaches a level of popularity so great that you can find it on t-shirts at your local Target, and even more rare for an independently made game. The ludicrously popular indie game turned horror sensation is not only popular among fans of horror and fans of screaming YouTubers, but there is an enormous following among younger audiences, some as young as kindergarten age. Whether you've ever wanted to or not, there is a high likelihood you have heard of Five Nights at Freddy's at some point.